Numbers game soccer drill

The numbers game is a small-sided game in which two teams wait on their own end line, each player with a number, and the players whose number is called run out to play against each other. It trains 1v1 and 2v2 attacking and defending, with a race to the ball to start.

Soccer is called football in most of the world. This guide is part of Futbol Island’s free football lessons for kids aged 7 to 12.

Numbers game: setup diagram

Numbers game setupSetup diagram of an area 20 yards wide and 30 yards long, seen from above, with a cone on each corner. Gold dots are attackers or players with a ball and dark green dots are defenders; white bars are goals, solid arrows are passes, dashed arrows are runs without the ball. Two teams stand beside their own goals at the top and bottom. The coach at the side plays a ball into the middle, and the two players whose number was called race out to it.12341234C20 x 30 yd (18 x 27 m)
Two teams stand beside their own goals at the top and bottom. The coach at the side plays a ball into the middle, and the two players whose number was called race out to it. Gold: attackers. Dark green: defenders. White bars: goals. Solid arrow: pass. Dashed arrow: run. Open this diagram as a picture.

At a glance

DetailFor this drill
AgesU6 to U12 (ages 5 to 12)
Players8 to 14, in two teams
Space20 x 30 yd (18 x 27 m)
EquipmentTwo small goals; a supply of balls with the coach; cones; bibs
Time12 minutes
Skill1v1 attacking

Change the size of the area to fit your group: bigger makes it easier for the player with the ball, smaller makes it harder. Everyone who goes out comes straight back in, and nobody runs laps.

How to run it

  1. Two teams line up along their own end line, either side of a small goal. Give every player a number, the same numbers on both teams.
  2. The coach calls a number and plays a ball into the middle. Those two players run out and play 1v1 to the small goals.
  3. Call two numbers for 2v2, or three for 3v3.
  4. A turn lasts until a goal, the ball going out, or 30 seconds. Then the next call comes at once.
  5. Keep the wait short: call numbers quickly, call several at once, and give waiting players a job, such as toe taps with a ball or acting as side players who pass back in one touch.

Coaching points to say out loud

  • “First to the ball: attack.”
  • “Second: get goal-side.”
  • “Take them on.”
  • “In 2v2, one presses and one covers.”

Make it easier or harder

  • Easier

    Call two numbers most of the time, so players have a teammate.

  • Harder

    Call a math question for older players, or call uneven numbers such as “one and two” for one team only, to make 2v1.

Common mistakes

  • Calling one number at a time with fourteen players. Twelve stand still. Use two fields or call pairs.
  • Turns that last two minutes. Keep them short and sharp.
  • Forgetting to call someone. Keep a mental loop: one, two, three, four, then mixes.

Why it matters in a game

Loose balls are everywhere in youth games, and the player who gets there first has to attack while the second has to defend. Our lesson on what to do after winning the ball covers the first player’s choice, and the goal-side lesson covers the second.

The lesson that teaches it: Win It: Look, Then Choose.

Questions about Numbers game

  • How do you play the numbers game in soccer?

    Each player on two teams has a number. The coach calls a number and serves a ball, and those players come out to play until a goal is scored or the ball goes out.

  • How do I keep everyone busy?

    Split into two small games if you have more than ten players, call two or three numbers at a time, and keep each turn under 30 seconds.

  • Is the numbers game good for U6?

    Yes, as 1v1 and 2v2 with a short field. Five-year-olds understand “when you hear your number, go and score”.

Lessons that teach this idea

Futbol Island is a free football (soccer) learning game for kids aged 7 to 12. Every idea on this page is taught on a pitch with moving players, then checked with a quick quiz.

Play the lesson: Win It: Look, Then Choose